plane bending

Drex's Tech Poi Blog #335: Plane bending gets weird

So here's an interesting thing you can do with plane bending: if you displace a 4-petal antispin flower in three dimensions such that it changes plane as it enters and exits a petal, you wind up creating an interesting illusion wherein from one perspective it continues to look like a 4-petal antispin flower but from another it looks like a 2-petal inspin flower. You can use this, then, to create patterns where you're not only spinning a different type of flower from a different perspective, but also a different timing and direction.

 

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Drex's Tech Poi Blog #315: Folding cross-points

The culmination of a lot of work on aiming cross points (sorry about the audio!). Basically, you can think of a cross point for any given manifold move as being something like a hinge that you can move this way and that. One of the side-effects of this is that you can create weave-like movements that feature odd plane bends but overall behave the same way as the original move you're working from. Here are a couple examples of some moves derived from the good ol' 3-beat weave.

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Drex's Tech Poi Blog #232: Pentagram vs plane-bent pentagram atomic hybrid

This is a challenge that comes courtesy Dave "Honeybear" Foregger. While I was in Boston, he showed me a pentagram vs pentagram hybrid he'd been working on and it set my gears turning. It's a similar challenge to triangle vs triquetra, but the trochoid pentagram must travel much faster to stay in phase with the plane-bent variant, so synchronizing their movements can be a pain. This is also a great use of crane position done in different orientations.

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Drex's Tech Poi Blog #215: Zero points and plane bends

There's been some chat in the past week about zero points and how they differentiate from plane bends and even whether they do so at all. Here's my take on the concept (which, rarely enough for poi seems to be very internally logical ;) and how one can think of plane changing as being something of a sliding scale where on one end the poi stops moving (zero point) and on the other the hand stops moving (orbing).

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Drex's Tech Poi Blog #189: Toroid flower inventory and theory

Watch out--this one's long! Over the weekend I experienced a few epiphanies about toroid flowers and it seemed like a good opportunity to do a video that would pull together all the different toroids I'd worked on in the past year and throw a little bit of theory out there to unite them all together into a more cohesive whole. The basis of it is thinking about toroid shapes as products of tracing the path an observer makes through space as they walk around a sphere that is moving around another object, like a planet or moon.

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Video Tech Blog #182: Diagonal plane-bending thingie

By popular request, here is the breakdown of how I do the plane-bendy diagonal thing from my last odds and ends video. It's essentially just a corkscrew with a lockout on either side that has been plane-bent to put the lockouts in a diagonal plane. One of the cool things about this, then, is that it integrates well with another diagonal plane-bending move that Alien Jon demoed in the Arizona Transmission video a couple years ago.

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