tech

Drex's Tech Poi Blog #320: 3/5 Time in Toroid Pentagrams

A few weeks ago, I posted a video showing 3/5 time for antispin pentagrams and now I've (kind of) got it with toroids--the active issue here of course being how you avoid them tangling with each other mid-move. It turns out the recipe for this is to take Arashi's concept of a crane and apply it to each separate set of corners of the toroid.

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Drex's Tech Poi Blog #318: Wheel plane opposites inversions

As promised: here is a breakdown of how to perform a split-opposites inversion in wheel plane. It's helpful to think of it as the path of the inversion being tilted up and around so that the rules we're used to get reversed for the hand that is going backwards.

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Drex's Tech Poi Blog #319: Inversions from all Atomic orientations

This is an update on a previous video. Originally I thought that inversions differed from tangles in that they could be entered into from either a tangle or an atom (clash or mesh), but it turns out they can be entered into from any atom. There are stack and crane atom-based inversions as well.

 

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Drex's Tech Poi Blog #317: Two-way contact transfers

This is one of those tricks I've seen and lusted after for the past year--I finally had the chance to put in some concerted work on it and it wound up not being as hard as I feared. The most important insight when it comes to this move is realizing that it's essentially a body tracer performed as a contact trick. Once you've got that part down, the rest fits together easily.

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Drex's Tech Poi Blog #316: 128 Inversions

The confluence of a lot of work in the past few months--here is a systematized method for learning and drilling inversions that covers all wall and wheel plane inversions as well as all the atomic orientations you can get out of a base-8 system of orientation.

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Drex's Tech Poi Blog #315: Folding cross-points

The culmination of a lot of work on aiming cross points (sorry about the audio!). Basically, you can think of a cross point for any given manifold move as being something like a hinge that you can move this way and that. One of the side-effects of this is that you can create weave-like movements that feature odd plane bends but overall behave the same way as the original move you're working from. Here are a couple examples of some moves derived from the good ol' 3-beat weave.

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Drex's Tech Poi Blog #314: Antispin no-beat throw weave

In editing Keith Marshall's portion of the Top 10 of 2012 video, I spotted him performing this nifty variant on a no-beat throw weave that utilizes antispin to get the toss from point A to point B and thought it would make for an excellent tech blog! The key to getting this down is to flick the handle up like it's an isolated toss when the under hand comes around to make its throw.

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Drex's Tech Poi Blog #313: The airwrap cube

An interesting property of wall plane insides that Alien Jon showed to me while I was in Boulder for Christmas: the arms analog to an airwrap is a 4-beat windmill or watermill and in theory this is just a truncated version of a hyperloop/inversion. Jon pointed out to me, though, that when spinning clockwise with the crosspoint pointed down (as it would be in an airwrap), the only watermill one has access to in wall plane has the left hand leading.

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Drex's Tech Poi Blog #312: H vs V introverted weaves

Performing an introverted weave forces the planes into an atomic configuration, but it got me to wonder if one had the option of choosing what the atomic configuration would be. I went ahead and tried to produce a weave analogous to an introverted weave but in a H vs V  (horizontal versus verticale) arrangement rather than V vs V (vertical versus vertical). The result not only worked wonderfully, but also demonstrated there are two variants on this move: one for each direction the horizontal poi can rotate.

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Drex's Tech Poi Blog #311: Putting it all together--toroids and inversions

The past few weeks I've played around with a lot of toroids and inversions on this tech blog--here are some ways to work between some of the patterns we've played with. Arashi likes to think of there being harmonics that share specific points within a circle. You can simplify this concept slightly more and just say that there are some vertical planes and horizontal planes and each represent opportunities to bend between each other.

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