The culmination of a lot of work on aiming cross points (sorry about the audio!). Basically, you can think of a cross point for any given manifold move as being something like a hinge that you can move this way and that. One of the side-effects of this is that you can create weave-like movements that feature odd plane bends but overall behave the same way as the original move you're working from. Here are a couple examples of some moves derived from the good ol' 3-beat weave.
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