A combination of stuff inspired this--first, in pursuit of a unit sphere, I've failed miserably to find a construct that would fit the requirements of it, but many of the experiments I've worked through in the process have proven interesting in their own right. One such example is the 3D pyramid pattern from my last video post, which I suppose is technically a triangular tetrahedron. Taking Cyrille's law that all poi polygons should be symmetrical with two poi, I've been working out ways of using plane-bending and stalls to achieve this end. Here are a couple results: