polygon

Drex's Tech Poi Blog #170: Arashi tech pt2: the unicursal hexagram

Here's part two of my wrap-up from Arashi's Firedrums class. This covers how you can use the poi plane and cross points to build polygons rather than using the traditional trochoid method of defining polygon sides with an arc and corners with loops/petals. The implications of this are really cool because they allow you to build polygons that present an image in three dimensions rather than the flat shapes we normally work with.

No votes yet